Spotify Jamroom- A case for a shared music experience

  • Role User Research, Product Thinking, Visual Design, Interaction Design, Prototyping
  • For Spotify Mobile App
  • Type Product Design, Mobile
  • URL spotifyjamroom.netlify.com
  • Duration 1.5 months
  • Tools Airtable, Google Sheets, Coffee, Good ol’ Pen and Paper, Sketch, Invision, a listening ear

Intro

This project involved me taking what existed and extend it further.

This would need me to be mindful of cannibalizing other parts of the product and making sure that whatever I designed felt integrated.

I found it beneficial to go through the exercise of creating ad copy for this project. This is one I designed that could be used on digital ad copy. It illustrates the social nature of the Jamroom product feature by using engaging photography.

The Problem

For Spotify’s college users, using and sharing music on Spotify in large settings like (parties and get-togethers) is confusing and hard. Users often have to pass around their phone or fiddle with Bluetooth connectivity.

The question of sharing music on Spotify presented to me an opportunity to not only simplify the process but experiment with the idea of new product feature, adding value to both the user and the business

Goal

Design a proof of concept demonstrating a solution to this problem and test if it’s heading in the right direction.

This full case study for this project is live on Medium, here https://uxplanet.org/designing-spotify-jamroom-f9f4ec9fd1a3